GOGOJILI Hit frequency Explained — How Often a Game Pays Anything
Hit frequency (also called hit rate): How often a spin returns a win of any size, ignoring the total returned over time.
- Term
- Hit frequency
- Short for
- also called hit rate
- Set by
- The game's own studio, within the paytable and reel maths
- Where you meet it
- Info panels and spec sheets provided by the studio, less commonly published than RTP itself
- Not the same as
- A single 'how good is this game' impression is sometimes what comparison tables make of the three, but hit frequency is not RTP and not volatility. A game may be frequent and calm, frequent and volatile, or any other mix, because the three numbers vary independently and a full picture needs each of them.
Hit frequency appears on every casino page yet almost none of them bother to explain it.
Hit frequency (also called hit rate) — How often a spin returns a win of any size, ignoring the total returned over time.
What Hit frequency actually means
| Field | Value |
|---|---|
| Term | Hit frequency |
| Written out | also called hit rate |
| In one line | How often a spin returns a win of any size, ignoring the total returned over time. |
| Fixed by | The game’s own studio, within the paytable and reel maths |
| Where you meet it | Info panels and spec sheets provided by the studio, less commonly published than RTP itself |
It is a plain count: hit frequency is the portion of spins that return any payout, including ones smaller than the stake. It is fixed by the paytable and reel maths of the game, with RTP and volatility, but the question it answers is not the same as theirs. RTP is a statement of the long-run total returned, volatility a statement of how that total falls between frequent-small and rare-large, and hit frequency a statement of only how often the reels stop on any winning combination at all.
A worked example
Roughly one spin in four returns something, on average, across a large sample when a game states a 25% hit frequency; the other three spins return nothing. Out of 400 spins, around 100 win; the majority of those are probably under the stake size if RTP and volatility are both moderate. As for whether those 100 wins add up to more or less than the stake, that figure is silent and RTP is the number to look at.
The common misreading
Assuming a game pays more or is ‘looser’ because its hit frequency is high is a common habit. It does not follow. Overall return and hit rate can pull apart: a game hitting on 40% of spins may return only 90% as most hits are smaller than the stake, and one hitting on 15% may return 97% because of how well it pays when it hits. Each of win frequency and total return size gets set on its own terms.
A single ‘how good is this game’ impression is sometimes what comparison tables make of the three, but hit frequency is not RTP and not volatility. A game may be frequent and calm, frequent and volatile, or any other mix, because the three numbers vary independently and a full picture needs each of them.
Using it in practice
Low hit frequency stretches the visible dry spells beyond what RTP alone suggests, and how a session feels is affected even when the long-run maths is unremarkable. A far better sense of the real feel of a session comes from reading the two numbers together, where a studio publishes hit frequency alongside RTP, than from either alone. It makes more sense read together with the rtp explained entry, since the same clause usually carries all of them.
Terms such as Hit frequency recur across this site’s game pages, and when the studio publishes no figure for one, the page says that plainly rather than borrowing a number from a comparison site. This explains the blanks in several spec tables on this page.
Checking Hit frequency at GOGOJILI
- Launch any game at GOGOJILI and locate the info or help screen.
- Locate Hit frequency in that spot and interpret it with the definition from above.
- Look at the matching entry on another game first, then decide which to play at GOGOJILI.
- Put the stake amount and the stopping point in writing prior to round one at GOGOJILI.
FAQ
How do I put Hit frequency to use when picking a game?
Low hit frequency stretches the visible dry spells beyond what RTP alone suggests, and how a session feels is affected even when the long-run maths is unremarkable. A far better sense of the real feel of a session comes from reading the two numbers together, where a studio publishes hit frequency alongside RTP, than from either alone.
Does a casino get to alter Hit frequency?
Not on this site's evidence. When a value behind hit frequency comes from the game's own mathematics, it is the studio's and not the operator's, and if the studio leaves it unpublished, no outside source is able to confirm it either.
What does Hit frequency mean?
How often a spin returns a win of any size, ignoring the total returned over time.